Hi it's been a while
It's sad that we have to do this (years of neglect, botched evolution of combat, storylines that make no sense in that the player can interact with characters they shouldn't know yet) but OSRS is a very legitimate game
I like how you earn your unlocks. Run energy kind of sucks, but it makes sense, the game is cohesive
Quests are hard requirements. To unlock Canifis you have to actually kill the temple guardian. And so on
And honestly the game is *hard*. Runescape always was. What RS3 does is to take an existing skeletal structure and bootstrap things onto it to make it trivial (like removing the challenge from Dungeoneering bosses etc)
Of course I understand the point of RS3 might be to get to the endgame. That's fine. (And I wouldn't even mind the gods coming back a la 6th age in RS3, as long as it's done cohesively) But OSRS just feels like they do things a little better
(OSRS is also not a game frozen in time. The game actively does get meaningful updates, new areas added)
It's sad that we have to do this (years of neglect, botched evolution of combat, storylines that make no sense in that the player can interact with characters they shouldn't know yet) but OSRS is a very legitimate game
I like how you earn your unlocks. Run energy kind of sucks, but it makes sense, the game is cohesive
Quests are hard requirements. To unlock Canifis you have to actually kill the temple guardian. And so on
And honestly the game is *hard*. Runescape always was. What RS3 does is to take an existing skeletal structure and bootstrap things onto it to make it trivial (like removing the challenge from Dungeoneering bosses etc)
Of course I understand the point of RS3 might be to get to the endgame. That's fine. (And I wouldn't even mind the gods coming back a la 6th age in RS3, as long as it's done cohesively) But OSRS just feels like they do things a little better
(OSRS is also not a game frozen in time. The game actively does get meaningful updates, new areas added)